using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Network;

namespace Server.Mobiles
{
	[CorpseName( "a plague beast corpse" )]
	public class PlagueBeast : BaseCreature, IDevourer
	{
		private int m_DevourTotal;
		private int m_DevourGoal;
		private bool m_HasMetalChest = false;

		[CommandProperty( AccessLevel.GameMaster )]
		public int TotalDevoured
		{
			get { return m_DevourTotal; }
			set { m_DevourTotal = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int DevourGoal
		{
			get { return ( IsParagon ? m_DevourGoal + 25 : m_DevourGoal ); }
			set { m_DevourGoal = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool HasMetalChest
		{
			get { return m_HasMetalChest; }
		}

		[Constructable]
		public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a plague beast";
			Body = 775;

			SetStr( 302, 500 );
			SetDex( 80 );
			SetInt( 16, 20 );

			SetHits( 318, 404 );

			SetDamage( 20, 24 );

			SetDamageType( ResistanceType.Physical, 60 );
			SetDamageType( ResistanceType.Poison, 40 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Cold, 25, 35 );
			SetResistance( ResistanceType.Poison, 65, 75 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.MagicResist, 35.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 100.0 );

			Fame = 13000;
			Karma = -13000;

			VirtualArmor = 30;
			PackArmor( 1, 5 );
			if ( Utility.RandomDouble() < 0.80 )
				PackItem( new PlagueBeastGland() );

			if ( Core.ML && Utility.RandomDouble() < 0.33 )
				PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );

			m_DevourTotal = 0;
			m_DevourGoal = Utility.RandomMinMax( 15, 25 ); // How many corpses must be devoured before a metal chest is awarded
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich );
			AddLoot( LootPack.Gems, Utility.Random( 1, 3 ) );
			// TODO: dungeon chest, healthy gland
		}

		public override void OnGaveMeleeAttack( Mobile defender )
		{
			base.OnGaveMeleeAttack( defender );

			defender.ApplyPoison( this, IsParagon ? Poison.Lethal : Poison.Deadly );
			defender.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
			defender.PlaySound( 0x1CB );
		}

		public override void OnDamagedBySpell( Mobile caster )
		{
			if ( this.Map != null && caster != this && 0.25 > Utility.RandomDouble() )
			{
				BaseCreature spawn = new PlagueSpawn( this );

				spawn.Team = this.Team;
				spawn.MoveToWorld( this.Location, this.Map );
				spawn.Combatant = caster;

				Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
			}

			base.OnDamagedBySpell( caster );
		}

		public override bool AutoDispel{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }

		public override void OnGotMeleeAttack( Mobile attacker )
		{
			if ( this.Map != null && attacker != this && 0.25 > Utility.RandomDouble() )
			{
				BaseCreature spawn = new PlagueSpawn( this );

				spawn.Team = this.Team;
				spawn.MoveToWorld( this.Location, this.Map );
				spawn.Combatant = attacker;

				Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
			}

			base.OnGotMeleeAttack( attacker );
		}

		public PlagueBeast( Serial serial ) : base( serial )
		{
		}

		public override int GetIdleSound()
		{
			return 0x1BF;
		}

		public override int GetAttackSound()
		{
			return 0x1C0;
		}

		public override int GetHurtSound()
		{
			return 0x1C1;
		}

		public override int GetDeathSound()
		{
			return 0x1C2;
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 1 );

			writer.Write( m_HasMetalChest );
			writer.Write( m_DevourTotal );
			writer.Write( m_DevourGoal );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			switch( version )
			{
				case 1:
					{
						m_HasMetalChest = reader.ReadBool();
						m_DevourTotal = reader.ReadInt();
						m_DevourGoal = reader.ReadInt();
						break;
					}
			}
		}

		public override void OnThink()
		{
			base.OnThink();

			// Check to see if we need to devour any corpses
			IPooledEnumerable eable = GetItemsInRange( 3 ); // Get all corpses in range

			foreach( Item item in eable )
			{
				if( item is Corpse ) // For each Corpse
				{
					Corpse corpse = item as Corpse;

					// Ensure that the corpse was killed by us
					if( corpse != null && corpse.Killer == this && corpse.Owner != null )
					{
						if( !corpse.DevourCorpse() && !corpse.Devoured )
							PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053032 ); // * The plague beast attempts to absorb the remains, but cannot! *
					}
				}
			}
			eable.Free();
		}

		#region IDevourer Members

		public bool Devour( Corpse corpse )
		{
			if( corpse == null || corpse.Owner == null ) // sorry we can't devour because the corpse's owner is null
				return false;

			if( corpse.Owner.Body.IsHuman )
				corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.

			IncreaseHits( (int)Math.Ceiling( (double)corpse.Owner.HitsMax * 0.75 ) );
			m_DevourTotal++;

			PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053033 ); // * The plague beast absorbs the fleshy remains of the corpse *

			if( !m_HasMetalChest && m_DevourTotal >= DevourGoal )
			{
				PackItem( new MetalChest() );
				m_HasMetalChest = true;
			}

			return true;
		}

		#endregion

		private void IncreaseHits( int hp )
		{
            int maxhits = 2000;

            if ( this.IsParagon )
                maxhits = (int)(maxhits * Paragon.HitsBuff);

			if( hp < 1000 && !Core.AOS )
				hp = (hp * 100) / 60;

			if( HitsMaxSeed >= maxhits )
			{
				HitsMaxSeed = maxhits;

                int newHits = this.Hits + hp + Utility.RandomMinMax( 10, 20 ); // increase the hp until it hits if it goes over it'll max at 2000

                this.Hits = Math.Min( maxhits, newHits );
				// Also provide heal for each devour on top of the hp increase
			}
			else
			{
				int min = (hp / 2) + 10;
				int max = hp + 20;
				int hpToIncrease = Utility.RandomMinMax( min, max );

				HitsMaxSeed += hpToIncrease;
				Hits += hpToIncrease;
				// Also provide heal for each devour
			}
		}
	}
}